Hi again,

I'm using Microsoft Visual Studio 2005 Professional (which is 8.0) with 
Service Pack 1 installed.

I used prebuilt osg binaries, may this be an issue? Maybe these were 
built with another version of STL, which may cause problems.

Thanks,
-- Matthias




Robert Osfield wrote:
> Hi Matthias,
>
> On 8/30/07, Matthias Weigand <[EMAIL PROTECTED]> wrote:
>   
>> I was trying to get the basic geometry example working.
>>
>> Here's is a similar problem i had with the ScreenIdentifier.
>>
>> VectorGLuint test;
>> test.push_back(3); //works
>>
>> VectorGLuint* test2 = new VectorGLuint();
>> test2->push_back(3); //works
>>
>> DrawElementsUInt* pyramidBase = new
>> DrawElementsUInt(PrimitiveSet::QUADS, 0);
>> pyramidBase->push_back(3); //crashes with "invalid null pointer"
>>
>>
>> pyramidBase itself is definitely != NULL. The exception is thrown from
>> somewhere inside Microsofts STL.
>>     
>
> What version of VS are you using?  VS7.x onwards should be fine, VS6.0
> you'll need to patch with STLport.
>
> However, the error you are getting is so odd, I suspect deeper wrong
> in your set up, even VS 6.0 wasn't this flaky.  I really don't know
> what you are doing in your code and build setup, but you're having
> problems that no one else has ever reported.
>
>
>   
>> My includes are no more than:
>> #include <osgViewer/Viewer>
>> #include <osg/PositionAttitudeTransform>
>> #include <osg/Geometry>
>>
>> Someone else having these problems? I didn't change any of my compiler
>> settings, this is a new MSVS8 empty win32 console project.
>> May i be better off, compiling the latest development version of osg?
>>     
>
> The latest OSG version won't make any different, the problem is you
> have is more fundamental that anything to do with the OSG.
>
> Please have a look at OSG examples, do they work OK?  Compare these to
> your own code, also compare the compiler settings.
>
>   
>> Another question:
>> OpenInventor's feature list contains "introduces a simple event model
>> for 3D interaction". Does it mean, that simple actions like moving some
>> 3D objects can be described within the .iv file? If so, does
>> OpenSceneGraph support it?
>>     
>
> No, we just support scene graph elements of Inventor.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>   
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