Hi again, I'm using Microsoft Visual Studio 2005 Professional (which is 8.0) with Service Pack 1 installed.
I used prebuilt osg binaries, may this be an issue? Maybe these were built with another version of STL, which may cause problems. Thanks, -- Matthias Robert Osfield wrote: > Hi Matthias, > > On 8/30/07, Matthias Weigand <[EMAIL PROTECTED]> wrote: > >> I was trying to get the basic geometry example working. >> >> Here's is a similar problem i had with the ScreenIdentifier. >> >> VectorGLuint test; >> test.push_back(3); //works >> >> VectorGLuint* test2 = new VectorGLuint(); >> test2->push_back(3); //works >> >> DrawElementsUInt* pyramidBase = new >> DrawElementsUInt(PrimitiveSet::QUADS, 0); >> pyramidBase->push_back(3); //crashes with "invalid null pointer" >> >> >> pyramidBase itself is definitely != NULL. The exception is thrown from >> somewhere inside Microsofts STL. >> > > What version of VS are you using? VS7.x onwards should be fine, VS6.0 > you'll need to patch with STLport. > > However, the error you are getting is so odd, I suspect deeper wrong > in your set up, even VS 6.0 wasn't this flaky. I really don't know > what you are doing in your code and build setup, but you're having > problems that no one else has ever reported. > > > >> My includes are no more than: >> #include <osgViewer/Viewer> >> #include <osg/PositionAttitudeTransform> >> #include <osg/Geometry> >> >> Someone else having these problems? I didn't change any of my compiler >> settings, this is a new MSVS8 empty win32 console project. >> May i be better off, compiling the latest development version of osg? >> > > The latest OSG version won't make any different, the problem is you > have is more fundamental that anything to do with the OSG. > > Please have a look at OSG examples, do they work OK? Compare these to > your own code, also compare the compiler settings. > > >> Another question: >> OpenInventor's feature list contains "introduces a simple event model >> for 3D interaction". Does it mean, that simple actions like moving some >> 3D objects can be described within the .iv file? If so, does >> OpenSceneGraph support it? >> > > No, we just support scene graph elements of Inventor. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

