Hi Robert, We are using the osgViewer::Viewer to integrate our app with Java using jogl to create a GL context and GraphicsWindowEmbedded class. In the past using the SimpleViewer we had the call releaseAllGLObjects(), which internally calls to sceneView->releaseAllGLObjects() and some more stuff.
Is there any similar call inside osgViewer::Viewer?, with jogl there is an special Panel that use internally pbuffers to create the context, but when we resize the component the context is lost, so calling releaseGLObjects did the trick for us, but now I don't find a good way to get the same things working. I tried with viewer->getCamera()->releaseGLObjects(); but doesn't work. Maybe adding a releaseAllGLObjects method in View, or in Viewer is a good place. thoughts? Rafa. -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia
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