Hi Robert, Sure, I did not provide information for the complete solution. At this moment I was hoping that someone else was triggered by this and he or she did some extensive research on this. Appearantly I did trigger ;-)
I will describe my situation here in detail: * osg 2.0.0 on Windows XP SP2, 1 monitor * 1 main freeglut window = 1 rendering context. Shared contexts is enabled in freeglut since I intend to use only 1 rendering context in order to preserve resources. This window exists during the existence of the program and I hide it just after creation. I don't draw this window. * Multiple other windows, mixed glut and .net controls. In the .net control I create a so-called NativeWindow and get the current context. This way I get the context from my main window. These other windows and .net controls are created and deleted at runtime * Each 'other' window (ie not the main window) has its own sceneview * 1 scenegraph, assigned to each sceneview (setSceneData(node)) * Each 'other' window has its own camera transformation Models are then loaded from file and added to the scenegraph. The effect that I see right now is that it seems that I am using multiple rendering contexts and that the texture of some parts of the models don't get uploaded to a particular rendering context. This is not the case however, I checked the contexts being made active and they are all the same. It looks like the models are only smooth shaded. Any clue? Is it possible that I need to set a specific rendering context to a sceneview? Thanks a lot (again) Raymond Robert Osfield wrote: > Hi Raymond, > > If its not clear to you then with this small amount of information is > going to be absolutely beyond comprehension for others... > > First up what type of application/viewer code do you have? Single > window, multiple cameras? What platform? Does it just happen with > certain types of hardware? > > Does osgviewer exhibit the same problems your data? Have you tried > disabling the optimizer? > > Robert. > > On 9/19/07, Raymond de Vries <[EMAIL PROTECTED]> wrote: > >> Hi everyone, >> >> Since I have upgraded to OSG 2.0 (a few months ago) I seem to 'loose' >> textures on loaded models. It is not very clear to me what happens, and >> it is not easy to describe. At the moment I was wondering if someone has >> a hint or so. >> >> Thanks a lot, >> Raymond >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org