Hi Rafa, I'm not 100% sure it will work but try:
viewer->getSceneData()->releaseAllGLObjects(); Robert. On 9/17/07, Rafa Gaitan <[EMAIL PROTECTED]> wrote: > Hi Robert, > > We are using the osgViewer::Viewer to integrate our app with > Java using jogl to create a GL context and > GraphicsWindowEmbedded class. In the past using the > SimpleViewer we had the call releaseAllGLObjects(), > which internally calls to sceneView->releaseAllGLObjects() > and some more stuff. > > Is there any similar call inside osgViewer::Viewer?, with jogl > there is an special Panel that use internally pbuffers to create > the context, but when we resize the component the context is > lost, so calling releaseGLObjects did the trick for us, but now > I don't find a good way to get the same things working. > > I tried with viewer->getCamera()->releaseGLObjects(); but > doesn't > work. Maybe adding a releaseAllGLObjects method in View, or > in Viewer is a good place. thoughts? > > Rafa. > > > -- > Rafael Gaitán Linares > Instituto de Automática e Informática Industrial http://www.ai2.upv.es > Ciudad Politécnica de la Innovación > Universidad Politécnica de Valencia > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org