Panagiotis Papadakos wrote: >Hi again! > >Well I don't think that RenderBins can help me with this. My problem is >probably due to the fact that I use transparent objects that are too close >to each other (0.1f). That is probably why if I move the camera around, >some times things are rendered correctly! > > That sounds more like a problem related to sorting: the sorted order changes as you move the camera. Have you tried assigning a separate render-bin to each of the text layers? That should give you a correct rendering from at least one side of layers.
Paul > Panagiotis Papadakos > >On Fri, 28 Sep 2007, [EMAIL PROTECTED] wrote: > > > >>>Well I have already tried to change the stateset of the geode of the >>>osgText for example with something like >>> >>>stateSetGeode->setRenderBinDetails(15, "RenderBin", >>>osg::StateSet::OVERRIDE_RENDERBIN_DETAILS) >>> >>>, but it doesn't seem to help. The bigger the renderbin the >>>later it is rendered in the scene, right? >>> >>> >>Yes, the foremost object have to get the highest binNumber. In my case I >>only have to set these number like below and it works fine for me with >>static objects: >> >> osg::StateSet *stateSet = new osg::StateSet; >> >> // specify when object is going to be drawn >> stateSet->setBinNumber(99); >> >> object->setStateSet(stateSet); >> >>I don't know if this works with HUDs. May be you also have to set the >>binNumber for the HUD. Perhaps the problem lies elsewhere and someone >>else can help. >>-- >>Andreas Richter >>_______________________________________________ >>osg-users mailing list >>osg-users@lists.openscenegraph.org >>http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >_______________________________________________ >osg-users mailing list >osg-users@lists.openscenegraph.org >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org