Hi again! Well I don't think that RenderBins can help me with this. My problem is probably due to the fact that I use transparent objects that are too close to each other (0.1f). That is probably why if I move the camera around, some times things are rendered correctly!
Panagiotis Papadakos On Fri, 28 Sep 2007, [EMAIL PROTECTED] wrote: >> Well I have already tried to change the stateset of the geode of the >> osgText for example with something like >> >> stateSetGeode->setRenderBinDetails(15, "RenderBin", >> osg::StateSet::OVERRIDE_RENDERBIN_DETAILS) >> >> , but it doesn't seem to help. The bigger the renderbin the >> later it is rendered in the scene, right? > > Yes, the foremost object have to get the highest binNumber. In my case I > only have to set these number like below and it works fine for me with > static objects: > > osg::StateSet *stateSet = new osg::StateSet; > > // specify when object is going to be drawn > stateSet->setBinNumber(99); > > object->setStateSet(stateSet); > > I don't know if this works with HUDs. May be you also have to set the > binNumber for the HUD. Perhaps the problem lies elsewhere and someone > else can help. > -- > Andreas Richter > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org