Hi again!

Well I don't think that RenderBins can help me with this. My problem is 
probably due to the fact that I use transparent objects that are too close 
to each other (0.1f). That is probably why if I move the camera around, 
some times things are rendered correctly!

        Panagiotis Papadakos

On Fri, 28 Sep 2007, [EMAIL PROTECTED] wrote:

>> Well I have already tried to change the stateset of the geode of the
>> osgText for example with something like
>>
>> stateSetGeode->setRenderBinDetails(15, "RenderBin",
>> osg::StateSet::OVERRIDE_RENDERBIN_DETAILS)
>>
>> , but it doesn't seem to help. The bigger the renderbin the
>> later it is rendered in the scene, right?
>
> Yes, the foremost object have to get the highest binNumber. In my case I
> only have to set these number like below and it works fine for me with
> static objects:
>
>       osg::StateSet *stateSet = new osg::StateSet;
>
>       // specify when object is going to be drawn
>       stateSet->setBinNumber(99);
>
>       object->setStateSet(stateSet);
>
> I don't know if this works with HUDs. May be you also have to set the
> binNumber for the HUD. Perhaps the problem lies elsewhere and someone
> else can help.
> -- 
> Andreas Richter
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to