> I think a shader-based solution would work well, for example using > fixed texture coordinates on the geometry and sending an offset to the > shader that would simply offset the actual texture lookup to scroll > the texture. Instead of updating the actual texture coords on the > geometry (which is what Daniel is suggesting if I understand > correctly). Also since the offsetting itself would just be an > addition, the shader would not really be more complicated (or slower) > than a basic texture mapping shader.
Of course using the Texture Matrix would give the same result without using shaders. Hehe... I'm so used to thinking with shaders these days I didn't see that. Sorry. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org