Gordon
I don't quite know what you mean by screen units, I suspect it is something like "the same units as the rest of the scene graph". I think this function is best done outside the plugin. In the current SVN you can do this using the DAE object and document name returned by the plugin. You need to get hold of the correct domCOLLADA object and then call getAsset on it to get hold of the domAsset object and then call getUnit in that to get the information you need. If you do put any scaling transforms above the model then remember to rescale the normals back to unity as well! stateset->setMode(GL_NORMALIZE, StateAttribute::ON); Roger _____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: 23 November 2007 15:24 To: 'OpenSceneGraph Users' Subject: Re: [osg-users] Proposal to change the way the Collada pluginhandlesthe DAE object Need to add scaling the loaded model to correct screen units ;) ( worth a try ;) )
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