Hello Wojtek,

> ShadowMap::cull invokes culls traversal for both main camera 
> (ShadowReceiving) graph  & shadow camera (ShadowCasting) graphs. So if you 
> block whole cull on ShadowMap level - it won't draw the scene as well. The 
> trick is to block only the portion that culls ShadowCasting graph.

Cool, thanks for clearing that up! I didn't know, haven't looked at the 
code long enough it seems :-)

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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