Many Thanks for the funny answer :)

I knwo that I must use setViewMatrix(), but I already
tried to use it with a perpective matrix with no good result.
But perhaps my parameter are wrong. But if you said that
I can use the osghud.cpp exemple and apply a view matrix
on the camera is going to be fine, I'm going to tried it. It could
be useful to have a osghud code exemple with perpective.

Best regards,

Arnaud


      
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