Hi Andi, On Feb 20, 2008 1:23 PM, Kremser, Andreas (Praktikant) <[EMAIL PROTECTED]> wrote: > hi, > > is there a possibilty to store/restore the current server/clientstates > besides glgetIntegerv() and glPushClient/ServerAttrib? > "opengl es" does not provide these functions.
osg::State is used to track OpenGL state including the client state, so you can use this. > if for example a normal array is set in a function - and another > function called after this is not using normal arrays - then these > should be disabled after their use. > > Or will osgES always have to keep track off the current states by > itself? It might be that more state tracking needs to be put into osg::State to help out with the OpenGL ES, but not being really familiar with OpenGL ES yet, and not knowing what precise problems you are hitting up against I can't really say beyond point you in the direction of osg::State as the object for tracking a graphics contexts current state. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org