Hello everyone,

I have following problem: Shadow Mapping - so called duelling frusta case ie 
light direction opposite to view direction. Objects drawn into Shadow Map also 
contain LOD nodes. When rendering shadow map LODs are drawn based on distance 
computed from shadow camera. But this is plain wrong: LODs should be always 
selected based on distance from main camera. Is there a way to overcome this 
problem and force LODs drawn into shadow map to be base on distances from main 
cam ? 

Thanks in advance, any ideas would be appreciated,

Wojtek Lewandowski
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