Hello everyone,
I have following problem: Shadow Mapping - so called duelling frusta case ie
light direction opposite to view direction. Objects drawn into Shadow Map also
contain LOD nodes. When rendering shadow map LODs are drawn based on distance
computed from shadow camera. But this is plain wrong: LODs should be always
selected based on distance from main camera. Is there a way to overcome this
problem and force LODs drawn into shadow map to be base on distances from main
cam ?
Thanks in advance, any ideas would be appreciated,
Wojtek Lewandowski
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