Hi Wojtek,

> When rendering shadow map LODs 
> are drawn based on distance computed from shadow camera. But this is 
> plain wrong: LODs should be always selected based on distance from main 
> camera. 

Oh, nice problem there... It's probably just an oversight, and the fact 
that osgShadow tries to be as transparent and as unobtrusive as possible 
will make it harder to overcome...

I don't have any suggestions for this, perhaps Robert will have some 
thoughts as it comes down more to how to design the interaction between 
shadowing and LODs.

Good luck,

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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