Hi Robert,

Looks like that did the trick.

Thanks

Gert

> Hi All,
> Thanks to Sherman Wilcox the cause of the crash in osgText looks to
> have been tracked down to a problem with some NVidia drivers handling
> subloading of 0 sized data that was triggered by spaces in text.
> While this actually is a legal size but it causes the NVidia driver to
> crash no less - so very much looks to be an Nvidia driver bug hence
> why most users don't see it.  However, it doesn't actually make much
> sense to call OpenGL with a 0 sized subload so we can easily work
> around but not calling OpenGL in this instance.
> I've checked in Sherman's fix, could users who've seen this problem do
> an svn update and let me know how you get on.
> Cheers,
> Robert.



-- 
Gert van Maren

Head of Research & Development
K2Vi Virtual Reality Software
Data Interface Technologies Ltd

Phone: +64 21 2855581
Email: [EMAIL PROTECTED]
Web: http://www.k2vi.com

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