Gordon - I do wonder if you disabled parallel project builds and
enabled /MP if the problems you experience would vanish. But, how much
would that hurt performance? That is, which is the bigger performance
boon - /MP or parallel builds.

On Thu, Apr 10, 2008 at 10:20 AM, Gordon Tomlinson
<[EMAIL PROTECTED]> wrote:
> Hi Mike
>
> Yes repeating can make the build work in most cases but not all
>
> We have some very large solutions and lots of dependencies, so there's
> certainly room to stretch this, but we have seen issues on small solutions
> as well
>
> As said for use it could be a combination of our environment with Network,
> and ClearCase which can be an issue as most of the source will live in
> ClearCase VOBS etc..
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of Mike
> Weiblen
> Sent: Thursday, April 10, 2008 11:13 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] faster builds on multiproc systems -
> VisualStudio2005& 2008
>
> Hi Gordon,
>
> So can good binaries be made by just repeating the build until successful
> completion, to bypass race issues?
> Or is there the more nefarious failure of bad binaries being created by an
> otherwise successful-looking process?
>
> -- mew
>
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:osg-users-
> > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson
> > Sent: Thursday, April 10, 2008 10:04 AM
> > To: 'OpenSceneGraph Users'
> > Subject: Re: [osg-users] faster builds on multiproc systems - Visual
> > Studio2005& 2008
> >
> > Hi Sherman
> >
> > For us he problems with the linker often not syncing correctly with
> the
> > compiler
> >
> > Then issue when adding manifests once linked would often have timing
> > issues and the process could fail ( not always )
> >
> > And when doing post build steps such as singing assemblies etc the
> > timing again would often be off and the process could fail ( not
> > always )
> >
> > This could be just our environment and ClearCase and maybe network
> > issues etc.
> >
> > Seems for others things work fine
> >
> >
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > sherman wilcox
> > Sent: Wednesday, April 09, 2008 4:34 PM
> > To: OpenSceneGraph Users
> > Subject: [osg-users] faster builds on multiproc systems - Visual
> Studio
> > 2005& 2008
> >
> > This is sort of off-topic but I'm sure interesting to the community
> > none the less. I was on the phone with a fellow OSG developer earlier
> > today complaining how slow the builds are on Windows and how I have
> > this
> quad
> > core
> > sitting here not being fully utilized by my compiler.
> > He touted how his Mac could perform parallel builds and how much
> faster
> > it
> > was. So off I went to see if there's a way to do this with my
> compiler,
> > Visual Studio 2005. Lo and behold I found an undocumented way to
> enable
> > multi-processor builds using VS 2005. I couldn't believe it. It was
> > like someone gave me a gift.
> >
> >
> > http://blog.280z28.org/archives/2007/10/17/
> >
> > http://lahsiv.net/blog/?p=40
> >
> > So, could some of you guys try this as well and let me know how you
> get
> > on?
> > _______________________________________________
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> > osg-users@lists.openscenegraph.org
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-
> > openscenegraph.org
> >
> >
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