Gordon - I do wonder if you disabled parallel project builds and enabled /MP if the problems you experience would vanish. But, how much would that hurt performance? That is, which is the bigger performance boon - /MP or parallel builds.
On Thu, Apr 10, 2008 at 10:20 AM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > Hi Mike > > Yes repeating can make the build work in most cases but not all > > We have some very large solutions and lots of dependencies, so there's > certainly room to stretch this, but we have seen issues on small solutions > as well > > As said for use it could be a combination of our environment with Network, > and ClearCase which can be an issue as most of the source will live in > ClearCase VOBS etc.. > > > > -----Original Message----- > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Mike > Weiblen > Sent: Thursday, April 10, 2008 11:13 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] faster builds on multiproc systems - > VisualStudio2005& 2008 > > Hi Gordon, > > So can good binaries be made by just repeating the build until successful > completion, to bypass race issues? > Or is there the more nefarious failure of bad binaries being created by an > otherwise successful-looking process? > > -- mew > > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:osg-users- > > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > > Sent: Thursday, April 10, 2008 10:04 AM > > To: 'OpenSceneGraph Users' > > Subject: Re: [osg-users] faster builds on multiproc systems - Visual > > Studio2005& 2008 > > > > Hi Sherman > > > > For us he problems with the linker often not syncing correctly with > the > > compiler > > > > Then issue when adding manifests once linked would often have timing > > issues and the process could fail ( not always ) > > > > And when doing post build steps such as singing assemblies etc the > > timing again would often be off and the process could fail ( not > > always ) > > > > This could be just our environment and ClearCase and maybe network > > issues etc. > > > > Seems for others things work fine > > > > > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > sherman wilcox > > Sent: Wednesday, April 09, 2008 4:34 PM > > To: OpenSceneGraph Users > > Subject: [osg-users] faster builds on multiproc systems - Visual > Studio > > 2005& 2008 > > > > This is sort of off-topic but I'm sure interesting to the community > > none the less. I was on the phone with a fellow OSG developer earlier > > today complaining how slow the builds are on Windows and how I have > > this > quad > > core > > sitting here not being fully utilized by my compiler. > > He touted how his Mac could perform parallel builds and how much > faster > > it > > was. So off I went to see if there's a way to do this with my > compiler, > > Visual Studio 2005. Lo and behold I found an undocumented way to > enable > > multi-processor builds using VS 2005. I couldn't believe it. It was > > like someone gave me a gift. > > > > > > http://blog.280z28.org/archives/2007/10/17/ > > > > http://lahsiv.net/blog/?p=40 > > > > So, could some of you guys try this as well and let me know how you > get > > on? > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > > openscenegraph.org > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > > openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org