Hi Mike Yes repeating can make the build work in most cases but not all
We have some very large solutions and lots of dependencies, so there's certainly room to stretch this, but we have seen issues on small solutions as well As said for use it could be a combination of our environment with Network, and ClearCase which can be an issue as most of the source will live in ClearCase VOBS etc.. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Thursday, April 10, 2008 11:13 AM To: OpenSceneGraph Users Subject: Re: [osg-users] faster builds on multiproc systems - VisualStudio2005& 2008 Hi Gordon, So can good binaries be made by just repeating the build until successful completion, to bypass race issues? Or is there the more nefarious failure of bad binaries being created by an otherwise successful-looking process? -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Gordon Tomlinson > Sent: Thursday, April 10, 2008 10:04 AM > To: 'OpenSceneGraph Users' > Subject: Re: [osg-users] faster builds on multiproc systems - Visual > Studio2005& 2008 > > Hi Sherman > > For us he problems with the linker often not syncing correctly with the > compiler > > Then issue when adding manifests once linked would often have timing > issues and the process could fail ( not always ) > > And when doing post build steps such as singing assemblies etc the > timing again would often be off and the process could fail ( not > always ) > > This could be just our environment and ClearCase and maybe network > issues etc. > > Seems for others things work fine > > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > sherman wilcox > Sent: Wednesday, April 09, 2008 4:34 PM > To: OpenSceneGraph Users > Subject: [osg-users] faster builds on multiproc systems - Visual Studio > 2005& 2008 > > This is sort of off-topic but I'm sure interesting to the community > none the less. I was on the phone with a fellow OSG developer earlier > today complaining how slow the builds are on Windows and how I have > this quad > core > sitting here not being fully utilized by my compiler. > He touted how his Mac could perform parallel builds and how much faster > it > was. So off I went to see if there's a way to do this with my compiler, > Visual Studio 2005. Lo and behold I found an undocumented way to enable > multi-processor builds using VS 2005. I couldn't believe it. It was > like someone gave me a gift. > > > http://blog.280z28.org/archives/2007/10/17/ > > http://lahsiv.net/blog/?p=40 > > So, could some of you guys try this as well and let me know how you get > on? > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users- > openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org