Our best experience has been to export either as either obj or osg (using osgexport). The osgexport blender plugin has the advantage of handling animations within a single .osg file, obj handles anims as well, but produces one .obj file for each timestep.

On Tue, 13 May 2008, Jean-Baptiste Authesserre wrote:

Thanks a lot! Has anybody an Idea of which 3D file format can be used with
OSG (other than 3DS)? Because blender can export in many formats... Else I
would test your suggestions...

2008/5/13 Benjamin Eikel <[EMAIL PROTECTED]>:

Am Dienstag, 13. Mai 2008 17:15:36 schrieb Mathias Fr?hlich:
Hi,

On Tuesday 13 May 2008 16:57, Jean-Baptiste Authesserre wrote:
I would like to use blender to create my 3D models. Is that possible
to
use blender files .blend  with osg?
I compiled by myself osg by using Cmake for the configuration of the
Visual studio project. I found no mention about blender during this
configuration step.
After the compilation, there exist in the generated plugin folder the
file osgdb_3ds.dll, which I suppose allow me to use 3DSMAX file. But I
don't find anything about blender.

Could anybody help me?

Some people from the flightgear comunity use an exporter to ac3d.
In theory the osg exporter can do a better job due to various
limitations
of the ac3d format. But I have never tried one of them. So you might
just
try ...

Greetings

Mathias

Hello,

I made positive experience with the OBJ export. Vertices, normals, texture
coordinates and materials are exported and can be correctly loaded by OSG.

Regards,
Benjamin

--
Dr. Mathias Fr?hlich, science + computing ag, Software Solutions
Hagellocher Weg 71-75, D-72070 Tuebingen, Germany
Phone: +49 7071 9457-268, Fax: +49 7071 9457-511


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