> > But at this point I'm rebuilding from scratch (osg done, halfway > > through osgDB and osgUtil) and am not getting the errors you're > > getting... > > Spoke too soon. I'm now getting the errors you and Mike spoke > of. I'll look into it. (note that I'm not involved with the > Config headers change, but I'm just curious...)
Thanks for taking a look. At some point I'd like to understand this change and why it was required, but right now I don't feel like wading through ~40 emails to understand it. Easiest/fastest way to repro this problem from a clean tree: try to compile osgText\Font.cpp. (FYI, I have cmake 2.6, VS8, winxp. I haven't tried this on Mac OSX yet, but this issue smells like it's Windows-only.) Are there now restrictions on where the build directory can live? I usually have a "bld" directory as a sibling to "src", "include", etc. -Paul _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org