Hi Paul, The setNestRenderBins only affects where the bin (if any) associated with the StateSet gets placed in the rendering graph, it doesn't enable or disable what happens for child StateSet. I don't believe it's a feature that you'd want to inherit, its not state like modes and StateAttributes, it's a control associated with RenderBin placement and that is tightly bound to the StateSet.
Robert. On Tue, Jul 1, 2008 at 5:19 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > Hi all -- I don't recall who submitted this change, but I took it for a > short test drive today and here are some observations and questions. > > The value of setNestRenderBins isn't being saved to the .osg file format. I > didn't test .ive. Is this intentional, or an oversight? > > My first instinct was to setNestRenderBins(false) at my root node to disable > nesting for the entire scene graph, expecting the value would inherit down > to all StateSets below it. My thinking was that I could then re-enable it > further down the scene graph, if desired. This isn't the case; to disable > RenderBin nesting, one must setNestRenderBins(false) on the one StateSet for > which you want nesting disabled. Is this the desired behavior? It's > inconsistent with the inheritance of the bin number and name. > > Thanks, > > Paul Martz > Skew Matrix Software LLC > http://www.skew-matrix.com > +1 303 859 9466 > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org