Hi,

isnt there missing a
*setMode*( GL_LIGHT1, osg::StateAttribute::ON );

for your terrain group? (or did I miss something?)

Peter
http://osghelp.com



On Sat, Jul 19, 2008 at 12:39 AM, Ümit Uzun <[EMAIL PROTECTED]> wrote:

> Hi All,
>
> I have an simple question about light the terrain model problem. I have
> added two sphere(osg::Sphere) and one terrain(JoeDirt.flt) to the scene. I
> am trying to effect the components of scene with green light. Although green
> light could effected two of sphere,  couldn't get success on the terrain
> model. What can I do to effect the terrain with green light? I have tried
> this code block;
>
>
> --------------------------------------------------------------------------------------------------------------------------------------------------
> *int main()
> {
>         osgViewer::Viewer viewer;
>     osg::ref_ptr<osg::Group> root (new osg::Group);
>
>     osg::ref_ptr<osg::MatrixTransform> terrainScaleMAT (new
> osg::MatrixTransform);
>     osg::Matrix terrainScaleMatrix;
>      terrainScaleMatrix.makeScale(0.05f,0.05f,0.03f);
>
>     //Lighting code
>     osg::ref_ptr<osg::Group> lightGroup (new osg::Group);
>     osg::ref_ptr<osg::StateSet> lightSS (root->getOrCreateStateSet());
>     osg::ref_ptr<osg::LightSource> lightSource1 = new osg::LightSource;
>
>     // create a local light.
>     osg::Vec4f lightPosition (osg::Vec4f(0.0,0.0,3.0,1.0f));
>       osg::ref_ptr<osg::Light> myLight = new osg::Light;
>     myLight->setLightNum(1);
>     myLight->setPosition(lightPosition);
>         myLight->setAmbient(osg::Vec4(0.2f,0.2f,0.2f,1.0f));
>         myLight->setDiffuse(osg::Vec4(0.1f,0.4f,0.1f,1.0f));
>         myLight->setConstantAttenuation(1.0f);
>     lightSource1->setLight(myLight.get());
>
>     lightSource1->setLocalStateSetModes(osg::StateAttribute::ON);
>     lightSource1->setStateSetModes(*lightSS,osg::StateAttribute::ON);
>
>     lightGroup->addChild(lightSource1.get());
>
>     //Light markers: small spheres
>     osg::ref_ptr<osg::Geode> lightMarkerGeode (new osg::Geode);
>     lightMarkerGeode->addDrawable(new osg::ShapeDrawable(new
> osg::Sphere(osg::Vec3f(-5.0f,-2.0f,3.0f),0.5f)));
>
>
> //lightMarkerGeode->getOrCreateStateSet()->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
>
>     //Second light marker
>     lightMarkerGeode->addDrawable(new osg::ShapeDrawable(new
> osg::Sphere(osg::Vec3f(2.0f,-1.0f,3.0f),0.5f)));
>
>     //Loading the terrain node
>     osg::ref_ptr<osg::Node> terrainnode
> (osgDB::readNodeFile("JoeDirt.flt"));
>     terrainScaleMAT->addChild(terrainnode.get());
>     terrainScaleMAT->setMatrix(terrainScaleMatrix);
>
>     //adding the terrain node to the root node
>     root->addChild(terrainScaleMAT.get());
>
>     //lighting code
>     root->addChild(lightGroup.get());
>     //Adding the light marker geode
>     root->addChild(lightMarkerGeode.get());
>
>     // add the state manipulator
>         viewer.addEventHandler( new
> osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
>
>     viewer.setSceneData( root.get() );
>
>     return (viewer.run());
> }*
>
> --------------------------------------------------------------------------------------------------------------------------------------------------
>
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>
>


-- 
Regards,
Peter Wraae Marino

www.osghelp.com - OpenSceneGraph support site
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