Fixed it. It wasn't that. For the archives, I verified that by setting the clear color of the first camera to red, and the second camera to blue. The screen was red.
My problem was that when I set the projection matrix, I tried to just change the near and far clip planes. You can't do that if you are setting by frustum, since the variables are not independent. I'm sure there are calls to do this, but I was simply changing the n&f values, which was bad. Thanks for the help. Chris -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, August 18, 2008 3:46 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Use of osg::Projection without DO_NOT_COMPUTE_NEAR_FAR Hi Chris, On Sun, Aug 17, 2008 at 10:52 PM, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote: > Thanks, I looked at that, but I haven't quite made it work in my > application. > > I don't quite understand the relationships between the viewer, view > and camera, particularly in regards to adding a geometry node to > either the view (via setSceneData) or the camera (addChild). > > Since I want my new view to be rendered first, I did a > setRenderOrder(PRE_RENDER) on the camera attached to the new view. > > I verified this is somewhat working since I set the clear color to > RED, and the scene shows red where the second view isn't drawing. > > However, I can't get anything to draw from the first view. I have > duplicated the projection matrix and the view matrix each frame, set > the graphics context (once), and disabled the compute_near_far. The problem is most likely down to you not disabling the color clear of the main camera. > Can you shed some light on the relationships between the viewer, view, > and camera, or point me to a good guide? I've written lots on the mailing list over the last year, so have a look at the archives. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org