Thanks, Jason. I've committed this change to the 2.6.1 branch. I've also added the aforementioned occlusion query workaround, and I've bumped the version number to 2.6.1 in anticipation of an upcoming release in the near future. Could you please verify that I added your fix correctly? (Take a look at the code, or better yet, build the branch and test it.) Thanks, -Paul
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Beverage Sent: Monday, September 15, 2008 1:01 PM To: OpenSceneGraph Users Subject: Re: [osg-users] 2.6.1 release Hi Paul, I've got a small fix that I submitted as part of revision 8765 that I think should be included that fixed a problem with the osgSim::OverlayNode. http://www.openscenegraph.org/projects/osg/changeset/8765 Thanks! Jason On Mon, Sep 15, 2008 at 2:00 PM, Paul Martz <[EMAIL PROTECTED]> wrote: Hi folks -- I intend to put out an OSG v2.6.1 release, targeting end of month but early October is more likely. I'm creating this release because I have a client that requires at least two of the bug fixes that have been submitted post-2.6. My intention is to primarily include changes that will actually be needed, so if you are content to stay on the version of OSG you're currently on, or content to stay on the SVN head, then you will probably not use 2.6.1 and you can now delete this post and go back to work. :-) I'm also not fond of doing a lot of testing, so this is a reason to keep the change set minimal. If you actually might use the 2.6.1 release, then I'm interested in soliciting your change requests. Have there been any submissions post-2.6 that you'd like to see in the 2.6.1 branch? Please let me know. I intend to read over the ChangeLog to look for desirable changes and low-hanging fruit, but I'd like input from the community to guide my search. The SVN for 2.6.1 development is here: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph -2.6 Currently, this is identical to 2.6 plus the following changes: * A fix to the FLT exporter to support PositionAttitudeTransform. * A fix to the Simplifier to support shared vertex arrays. The latter breaks binary compatibility by changing the Geometry interface, so 2.6.1 will require a recompile. I will put in the OcclusionQueryNode workaround for a suspected NVIDIA driver issue, and I'm also considering an issue with BIND_PER_PRIMITIVE in the FLT exporter (this issue is currently not resolved). Thoughts and input appreciated. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com <http://www.skew-matrix.com/> +1 303 859 9466 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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