Thanks, Jason. I've committed this change to the 2.6.1 branch. I've also
added the aforementioned occlusion query workaround, and I've bumped the
version number to 2.6.1 in anticipation of an upcoming release in the near
future.
 
Could you please verify that I added your fix correctly? (Take a look at the
code, or better yet, build the branch and test it.)
 
Thanks,
   -Paul
 


  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Beverage
Sent: Monday, September 15, 2008 1:01 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 2.6.1 release


Hi Paul,

I've got a small fix that I submitted as part of revision 8765 that I think
should be included that fixed a problem with the osgSim::OverlayNode.
http://www.openscenegraph.org/projects/osg/changeset/8765

Thanks!

Jason


On Mon, Sep 15, 2008 at 2:00 PM, Paul Martz <[EMAIL PROTECTED]> wrote:


Hi folks -- I intend to put out an OSG v2.6.1 release, targeting end of
month but early October is more likely.
 
I'm creating this release because I have a client that requires at least two
of the bug fixes that have been submitted post-2.6. My intention is to
primarily include changes that will actually be needed, so if you are
content to stay on the version of OSG you're currently on, or content to
stay on the SVN head, then you will probably not use 2.6.1 and you can now
delete this post and go back to work. :-)
 
I'm also not fond of doing a lot of testing, so this is a reason to keep the
change set minimal.
 
If you actually might use the 2.6.1 release, then I'm interested in
soliciting your change requests. Have there been any submissions post-2.6
that you'd like to see in the 2.6.1 branch? Please let me know. I intend to
read over the ChangeLog to look for desirable changes and low-hanging fruit,
but I'd like input from the community to guide my search.
 
The SVN for 2.6.1 development is here:
 
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches/OpenSceneGraph
-2.6
 
Currently, this is identical to 2.6 plus the following changes:
 * A fix to the FLT exporter to support PositionAttitudeTransform.
 * A fix to the Simplifier to support shared vertex arrays.
 
The latter breaks binary compatibility by changing the Geometry interface,
so 2.6.1 will require a recompile.
 
I will put in the OcclusionQueryNode workaround for a suspected NVIDIA
driver issue, and I'm also considering an issue with BIND_PER_PRIMITIVE in
the FLT exporter (this issue is currently not resolved).
 
Thoughts and input appreciated.
 
Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com <http://www.skew-matrix.com/> 
+1 303 859 9466
 

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