Just as another general datapoint, and not OSG-specific, we also have
requirements for rendering framerates in excess of 10's of kilohertz.
Likewise, I cant discuss details, other than we do throw a lot of
hardware in that direction.

-- mew

-- 
Mike Weiblen -- Boulder Colorado USA -- http://mew.cx/



On Thu, Nov 13, 2008 at 10:22 AM, Robert Osfield
<[EMAIL PROTECTED]> wrote:
> Hi Ed,
>
> Could you explain why you need 1000 Hz?  I don't know of any display
> systems that work this fast, 120 Hz is typically the high end in
> refresh rates of monitors/projectors.
>
> Robert.
>
> On Thu, Nov 13, 2008 at 4:50 PM, Ed <[EMAIL PROTECTED]> wrote:
>> As noted in past posts, I am working on porting my native GL app to OSG...
>> But before I get to far down this path, I thought it would be a good idea to
>> ask some questions concerning performance.  I have noticed in past postings
>> that OSG can handle thousands of objects, millions of polys and still hold a
>> solid 60Hz on a modern machine.   My requirement is to be able to render in
>> excess of 1000 Hz. I have achieved more than double this with somewhat
>> simple scenes in my current app.  Am I expecting too much from OSG?
>>
>> Ed
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