Just as another general datapoint, and not OSG-specific, we also have requirements for rendering framerates in excess of 10's of kilohertz. Likewise, I cant discuss details, other than we do throw a lot of hardware in that direction.
-- mew -- Mike Weiblen -- Boulder Colorado USA -- http://mew.cx/ On Thu, Nov 13, 2008 at 10:22 AM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Ed, > > Could you explain why you need 1000 Hz? I don't know of any display > systems that work this fast, 120 Hz is typically the high end in > refresh rates of monitors/projectors. > > Robert. > > On Thu, Nov 13, 2008 at 4:50 PM, Ed <[EMAIL PROTECTED]> wrote: >> As noted in past posts, I am working on porting my native GL app to OSG... >> But before I get to far down this path, I thought it would be a good idea to >> ask some questions concerning performance. I have noticed in past postings >> that OSG can handle thousands of objects, millions of polys and still hold a >> solid 60Hz on a modern machine. My requirement is to be able to render in >> excess of 1000 Hz. I have achieved more than double this with somewhat >> simple scenes in my current app. Am I expecting too much from OSG? >> >> Ed _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org