Hi Rusty,

If you wish objects to move around together then typically you'd place
the objects all under the same transform.  Each local object might
have its own transform as well, or if required manually positioned in
the local coordinates.

Robert.

On Sun, Nov 30, 2008 at 4:09 PM, Ryan Morris <[EMAIL PROTECTED]> wrote:
> Good morning OSG,
> I'm doing a little game programming and I am struggling with a way to attach
> a node to a specific point on another node.
> I know these could be manually prepositioned using a transform, but if the
> main node (our character) is animated how would I handle this?
> Hope someone can help! Thanks in advance!
>
> -Rusty
>
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