Well i have to admit i'm embarrassed here. I've been loading animated models
without bones to experiment with controlling the animation. In light of
this, i've only been using osgDB::readNodeFile(). Now that I need to load a
model with bones i need osgAnimation support (at least this is my
understanding). However, with the current svn build i have, the dynamic cast

osgAnimation::AnimationManager *am =
dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile("file.osg"));
doesn't work. "am" comes back as a null object. what am i doing wrong? this
is driving me crazy! Thanks again for everyone's help.

On Tue, Dec 2, 2008 at 3:00 PM, Ryan Morris <[EMAIL PROTECTED]> wrote:

> It's a skinned mesh with bones.
>
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