Well i have to admit i'm embarrassed here. I've been loading animated models without bones to experiment with controlling the animation. In light of this, i've only been using osgDB::readNodeFile(). Now that I need to load a model with bones i need osgAnimation support (at least this is my understanding). However, with the current svn build i have, the dynamic cast
osgAnimation::AnimationManager *am = dynamic_cast<osgAnimation::AnimationManager*>(osgDB::readNodeFile("file.osg")); doesn't work. "am" comes back as a null object. what am i doing wrong? this is driving me crazy! Thanks again for everyone's help. On Tue, Dec 2, 2008 at 3:00 PM, Ryan Morris <[EMAIL PROTECTED]> wrote: > It's a skinned mesh with bones. >
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