Hi all, I have a application that load some 3D models in .flt format. This models include both switches and Dof and I like to enable it.
To do so i have done a research in OpenSceneGraph documentation and I have found the tutorials regarding the argument (in particular [1]). It works well but I prefer, if it could be possible, to find how many switch and dof nodes there are in a model and recover a pointer to them without knowing their name. In this manner I could configure my application changing models without take care of the name given to the particular switches and dof. I'm with version 1.2 of OSG. Is it possible to do so? Thanks in advance Francesco Argese [1] http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/FindingNodes _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org