Hi Robert, Sounds great. I have never done any volume rendering stuff - but you mentioned gpu raytraying.
Is related to http://www.gamedev.net/community/forums/topic.asp?topic_id=516446 Can one implement a sparse voxel octree using osgVolume? Richard _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org