Hi JS, On Wed, Jan 21, 2009 at 3:49 PM, Jean-Sébastien Guay <jean-sebastien.g...@cm-labs.com> wrote: > Congrats on getting all this work on osgVolume done!
Thanks. I have to admit it''s not quite "done" yet though, enough for 2.8, but still plenty fun left in developing it further :-) > Even though I don't work with volume rendering, I've always liked looking at > examples of it. I'd be interested in trying out the example, but I'm > wondering: > > a) do you have any example files I could use to see it in action? I have plenty of example files I've pulled down from the net. I don't have any that I own myself to pass on though. I'm in a bit of rush right now, but once the dust has settled I'll put up a page on the wiki that provides pointers to various files. > b) would I need to build the Dicom loader to load these files, or do you > have some files that wouldn't need this loader? No, the dicom load is only required if you want to use dicom image files. osgVolume/osgvolume just use the standard osg::Image class for representing the volume data so you can read these from 3D .dds or dicom files, or just build up the 3D image from 2S slices. > c) what are the command lines to use for testing? There are quite a few options, mainly associated with different ways of loading data. To load a dicom image (which is typically a directory containing a series of 2D dicom images) osgvolume mydicomdirectory Or to load a series of png files as a single 3D image: osgvolume --images *.png To get full list of options: osgvolume --help Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org