Building on Windows XP, Visual Studio 2008 sp1.  All builds fine, but
getting same warnings as Sukender (haven't tried your latest updates
Robert...about to rebuild with latest revision).

Examples run good except getting crash in osgTexture2D with a "map/set
iterator not incrementable" error.  This error goes away if I add
viewer.setThreadingModel( osgViewer::Viewer::SingleThreaded ); to the
example...maybe thread safety issue with incrementing _currPos??

Stack Trace:

msvcp90d.dll!std::_Debug_message(const wchar_t * message=0x017ab278, const
wchar_t * file=0x017aaaa8, unsigned int line=304)  Line 24    C++

osg55-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::const_iterator::operator==(const
std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::const_iterator &
_Right=({_ptr=0xcdcdcdcd },{_glyphs=[0]() _coords=[0]()
_transformedCoords={...} ...}))  Line 304 + 0x17 bytes    C++

osg55-osgTextd.dll!std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::const_iterator::operator!=(const
std::_Tree<std::_Tmap_traits<osg::ref_ptr<osgText::Font::GlyphTexture>,osgText::Text::GlyphQuads,std::less<osg::ref_ptr<osgText::Font::GlyphTexture>
>,std::allocator<std::pair<osg::ref_ptr<osgText::Font::GlyphTexture> const
,osgText::Text::GlyphQuads> >,0> >::const_iterator &
_Right=({_ptr=0xcdcdcdcd },{_glyphs=[0]() _coords=[0]()
_transformedCoords={...} ...}))  Line 316 + 0xc bytes    C++
     osg55-osgTextd.dll!osgText::Text::renderOnlyForegroundText(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...})  Line 1746 + 0x33
bytes    C++
     osg55-osgTextd.dll!osgText::Text::drawImplementation(osg::State &
state={...}, const osg::Vec4f & colorMultiplier={...})  Line 1368    C++
     osg55-osgTextd.dll!osgText::Text::drawImplementation(osg::RenderInfo &
renderInfo={...})  Line 1252    C++
     osg55-osgd.dll!osg::Drawable::draw(osg::RenderInfo & renderInfo={...})
Line 898 + 0x13 bytes    C++
     osg55-osgUtild.dll!osgUtil::RenderLeaf::render(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * previous=0x02a5f4d8)  Line 60 + 0x19
bytes    C++

osg55-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x02a5f4d8)  Line 419 +
0x19 bytes    C++
     osg55-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x02a5f4d8)  Line 384 +
0x17 bytes    C++

osg55-osgUtild.dll!osgUtil::RenderBin::drawImplementation(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x02a5f4d8)  Line 469 +
0x35 bytes    C++

osg55-osgUtild.dll!osgUtil::RenderStage::drawImplementation(osg::RenderInfo
& renderInfo={...}, osgUtil::RenderLeaf * & previous=0x02a5f4d8)  Line
1253    C++
     osg55-osgUtild.dll!osgUtil::RenderBin::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x02a5f4d8)  Line 384 +
0x17 bytes    C++
     osg55-osgUtild.dll!osgUtil::RenderStage::drawInner(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x02a5f4d8, bool &
doCopyTexture=false)  Line 848    C++
     osg55-osgUtild.dll!osgUtil::RenderStage::draw(osg::RenderInfo &
renderInfo={...}, osgUtil::RenderLeaf * & previous=0x02a5f4d8)  Line 1108 +
0x1b bytes    C++
     osg55-osgUtild.dll!osgUtil::SceneView::draw()  Line 1540 + 0x37
bytes    C++
     osg55-osgViewerd.dll!osgViewer::Renderer::draw()  Line 451 + 0xf
bytes    C++

osg55-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext *
context=0x0277fb30)  Line 693 + 0xf bytes    C++
     osg55-osgd.dll!osg::GraphicsContext::runOperations()  Line 688 + 0x33
bytes    C++
     osg55-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext *
context=0x0277fb30)  Line 135    C++
     osg55-osgd.dll!osg::GraphicsOperation::operator()(osg::Object *
object=0x0277fb30)  Line 50 + 0x19 bytes    C++
     osg55-osgd.dll!osg::OperationThread::run()  Line 413 + 0x26 bytes
C++
     osg55-osgd.dll!osg::GraphicsThread::run()  Line 40    C++

ot11-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void *
data=0x026f82ac)  Line 116 + 0xf bytes    C++
     msvcr90d.dll!_callthreadstartex()  Line 348 + 0xf bytes    C
     msvcr90d.dll!_threadstartex(void * ptd=0x026f9830)  Line 331    C
     kernel32.dll!7c80b713()



- Donny


On Mon, Feb 2, 2009 at 9:01 AM, Robert Osfield <robert.osfi...@gmail.com>wrote:

> Hi All,
>
> I've now finished all the merges/bug/features fixes that is required
> for OpenSceneGraph-2.8 branch.  I had to do a few more changes since
> 2.7.9 than I would have liked due to resolve usage problems associated
> with the osg::TransferFunction1D class.  TransferFunction1D has had to
> be refactored in API and implementation.  I've done testing here at it
> looks to be running fine (now with .osg support that was missing in
> 2.7.9) but as I don't have Windows and other platforms I can't test
> the build there, so pretty please could people do an svn update and
> let me know how you get on.
>
> In prep for the branch I've now updated the version and so numbers so
> we now have:
>
>  OpenThreads-2.4.0, SO version 11
>  OpenSceneGraph-2.8.0, SO version 55
>
> I will now go across the machines I have and test out the build with a
> fresh checkout.  I'll also do testing on an OSX box that I can
> remotely log into - I'll test just the CMake/Makefile build though,
> won't be able to test the XCode projects.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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