Hi Melchoir, On Tue, Feb 3, 2009 at 7:33 AM, Melchior FRANZ <melchior.fr...@gmail.com> wrote: > Just for the record: I've had several segfaults in OSG's > particle code (threading related) since I updated a few > days ago. I'll post a backtrace when I run into it again.
The particle code has changed very little in the last year, and only a tiny tweak recently that won't effect threading stability. It could be an old problem that has only just now surfaced, or perhaps just a build consistency issue. Do any of the standard particle examples reproduce the crash? Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org