Just for the record: I've had several segfaults in OSG's
particle code (threading related) since I updated a few
days ago. I'll post a backtrace when I run into it again.

m.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to