HI, I agree on that the next version will still be 2.x. Only if we really go for a completly different API (with almost no backward compatibility), then we should go to 3.x
The previous thread just collected some ideas about how to manage future releases of osg 3.x The idea was to go away from current nodekit thing and to separate the real main core part. Then with the help of something like NodeKitSuite one could add additional node kits. The main core would only have the real main core of a scene graph. All other suites will just provide functionality like ViewerSuite (whcih will include osgViewer), then InteractionSuite (here one could include osgWidget, osgGA, ...), then EffectSuite (here osgParticle, ...) and so on. Cheers, art ------------------ Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=5901#5901 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org