Hi Sukender,

As I just mentioned in a reply to JS, the new virtual server should
give us a bit more flexibility w.r.t. setting up new services.  I'll
not dive in any more on this topic right now as the release has to be
be primary focus.

Robert.

On Thu, Feb 5, 2009 at 2:38 PM, Sukender <suky0...@free.fr> wrote:
> Hi Robert, hi all,
>
> Do you think it could be worth trying a kind of "sandbox" server built on 
> SourceForge? This would help us to check what could be the future issues with 
> such a system. I don't have a "true" server (just my main machine with a 
> bandwith that fits for personnal usage, and that is not online all the time), 
> but I can do it...
> Moreover, we could run a CDash on it, so that we would not be limited to 50 
> warnings :)
> Comments?
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>
>
> Le Thu, 05 Feb 2009 15:30:56 +0100, Sukender <suky0...@free.fr> a écrit:
>
>> Hi JS,
>>
>> I confirm that:
>> - SourceForge is open source
>> - Can be installed on a custom server
>> - Can contain Trac ( :) )
>>
>> That would be a _*VERY*_ nice idea, even for OSG 2.x.
>> I'm definitely in favor of that idea.
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
>>
>>
>> Le Thu, 05 Feb 2009 15:14:02 +0100, Jean-Sébastien Guay 
>> <jean-sebastien.g...@cm-labs.com> a écrit:
>>
>>> Hi Robert,
>>>
>>>> One thing that might help would be to make sure the exploration phase
>>>> consisted of several small tasks that were doable in a couple of weeks
>>>> of development.  The outcome would be small demo and the key part -
>>>> knowledge about this new domain.  Such projects could easily by
>>>> managed as separate projects, or perhaps as a collection of
>>>> experimental projects that act as a scratch pad.
>>>
>>> I know Jose Luis is busy right now with the website stability issues.
>>> But this begs for OSGForge to become fully open, i.e. have users be able
>>> to register new projects and have automatic access to an SVN, a wiki and
>>> a bug tracker for their project, all from a single central site which is
>>> OSG branded (as opposed to having OSG-related projects scattered on
>>> SourceForge, Google Code, authors' personal sites, and who knows how
>>> many other places).
>>>
>>> I seem to remember seeing that SourceForge's server software was open
>>> source and could be used to create similar sites. If this is true, or if
>>> something similar exists, perhaps this would be a better choice than
>>> Tracs for an OSGForge type of site? We could keep Tracs for the main OSG
>>> site though (but maybe upgrade it to the latest version so that users
>>> can register accounts instead of all using the osg account for wiki edits).
>>>
>>> I've offered my (part-time) help in maintaining the OSG site to Jose
>>> Luis in the past, but he said since the server belonged to his school
>>> they would be reluctant to let an "outsider" get access to one of their
>>> servers. Perhaps when the server is moved to a virtual server, this
>>> issue would be less important since the server would be isolated from
>>> their own network, and I could lend a hand.
>>>
>>> I think getting a distributed infrastructure and letting users register
>>> (both for accounts to edit the wiki and for OSGForge projects) is of
>>> vital importance for OSG's surrounding ecosystem, especially since we
>>> are talking more and more about nodekits being important for OSG 2.x and
>>> new API support/tests being important for OSG 3.x.
>>>
>>> J-S
>>
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