Thanks Jean-Sébastien,
You can't reuse (osgGA::GUIEventAdapter::DRAG) case in handle() because the 
scroll event needs to be cleared. 

I like the idea of reusing the drag and 'dy' - I have rewritten it with that 
approach. It does lead to having to declare a couple of variables before they 
can be set which seems to be against OSG house style (and is generally a bad 
idea)

I can only test on windows, but so long as the other windows toolkits add mouse 
wheel events to the GUIEventAdapter it should just work.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=7534#7534



Attachment: TrackballManipulator.cpp
Description: Binary data

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to