Skylark wrote: > > case (osgGA::GUIEventAdapter::SCROLL): > case (osgGA::GUIEventAdapter::DRAG): > { > addMouseEvent(ea); > if (calcMovement()) aa.requestRedraw(); > aa.requestContinuousUpdate(false); > _thrown = false; > return true; > } >
On Windows at least with viewer/viewerQT if you don't call flushMouseEventStack() the handle() gets called repeatedly. I suppose because there isn't really an end event for a mouse scroll. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7541#7541 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org