Hi Peter, Peter Amstutz schrieb: > The best ideas I've been able to come up with are to either modify > osgViewer::GraphicsWindowWin32 and comment out the call to > registerWindowProcedure(), or possible subclass it in my application and make > registerWindowProcedure() a no-op.
Another idea would be to extend GraphicsWindowWin32::WindowData to add a flag or something similar, so GraphicsWindowWin32 can query this flag an decide if it's allowed to call registerWindowProcedure. This is what we have done for the OS X carbon implementation, and it doesn't pollute the cross-plattform traits-structure. just my 2 cents, Stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org