Hi Peter, We've also used the GraphicsWindowWin32 successfully by creating a custom User Control in .NET.
We're using the code from this FAQ entry with no problems: http://www.openscenegraph.org/projects/osg/wiki/Support/FAQ#HowdoIembedanOSGviewerina.NETcontrol Thanks! Jason On Wed, Mar 4, 2009 at 3:14 PM, Peter Amstutz <peter.amst...@tseboston.com>wrote: > That sounds like the right thing to do. I'll give that a try. > > Stephan Huber wrote: > >> Hi Peter, >> >> Another idea would be to extend GraphicsWindowWin32::WindowData to add a >> flag or something similar, so GraphicsWindowWin32 can query this flag an >> decide if it's allowed to call registerWindowProcedure. >> >> This is what we have done for the OS X carbon implementation, and it >> doesn't pollute the cross-plattform traits-structure. >> >> >> just my 2 cents, >> Stephan >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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