Hello all, I want to use the glActiveTextureARB in my Programm, but it doesn't work. I get the message that the glActiveTextureARB is not declared in this scope. I think the problem is the nvidia driver. It replace the OpenGL headers. But in OSG it works fine, but why? I would like change the active texture to GL_TEXTURE0_ARB. Maybe there are a function in osg?
Cheers, Martin _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org