Hello all,

I want to use the glActiveTextureARB in my Programm, but it doesn't
work. I get the message that the glActiveTextureARB is not declared in
this scope. I think the problem is the nvidia driver. It replace the
OpenGL headers. But in OSG it works fine, but why?
I would like change the active texture to GL_TEXTURE0_ARB. Maybe there
are a function in osg?

Cheers, Martin

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