Hi Martin, The OSG queries OpenGL extensions at runtime, so even if the header doesn't contain the function then it'll be able to pick it up from the driver.
As a general note, I'd recommend avoiding calling OpenGL yourself, and port your code across to using the OSG classes to do the OpenGL work, this will avoid issues with clashes of state managment and allow the OSG to do state sorting + lazy state updating, and it'll do the extension setup for you. Robert. On Wed, Mar 11, 2009 at 7:44 AM, Großer Martin <grosser.mar...@gmx.de> wrote: > Hello all, > > I want to use the glActiveTextureARB in my Programm, but it doesn't > work. I get the message that the glActiveTextureARB is not declared in > this scope. I think the problem is the nvidia driver. It replace the > OpenGL headers. But in OSG it works fine, but why? > I would like change the active texture to GL_TEXTURE0_ARB. Maybe there > are a function in osg? > > Cheers, Martin > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org