Hello, a little question about the State. I look at the code and find the function reset. In this function is set the _currentActiveTextureUnit with 0. But OpenGL isn't calling. See the following comment from the source code:
// reset active texture unit values without calling OpenGL But I think the problem is the consistence between OpenGL and OSG after calling reset. OSG has the active texture 0 and in the OpenGL state there is GL_TEXTUER2_ARB? What is behind all this? Cheers, Martin _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org