Hi Carlos
You have to donwload ffmpeg and build the plugin by setting up the right
parameters in cmake. then osg will build the ffmpeg plugin as well as the
other 3rd party plugins will be build.

adrian

2009/3/18 Carlos Sanches <ces...@gmail.com>

> Hi Robert.
> I m seeing that my /usr/local/lib/osgPlugins-2.9.1  directory dont have the
> plugin for ffmpeg .
> this is correct ?
> I put this in my code ...
>     std::string libName =
> osgDB::Registry::instance()->createLibraryNameForExtension("ffmpeg");
>     osgDB::Registry::instance()->loadLibrary(libName);
>
> but how I know if it is using ffmpeg ?
>
> tks
>
>
>
>
> 2009/3/16 Robert Osfield <robert.osfi...@gmail.com>
>
> Hi Carlos,
>>
>> Have a look at the osgmovie example for guidance, it'll boil down to
>> reading a image, and assing to the a textured quad.  Right now you'll need
>> to preload the ffmpeg plugin as osgDB won't yet automatically alias the
>> movie extensions to ffmpeg.  On the movie command line you use the option -e
>> ffmpeg to pre load the plugin.  Programatically you'd use:
>>
>> std::string libName =
>> osgDB::Registry::instance()->createLibraryNameForExtension("ffmpeg");
>> osgDB::Registry::instance()->loadLibrary(libName);
>>
>> Robert.
>>
>> 2009/3/16 Carlos Sanches <ces...@gmail.com>
>>
>>>
>>> Hi all !
>>> I downloaded osg 2.9.1 . I m using  pImageStream =
>>> dynamic_cast<osg::ImageStream*>(hudImage);
>>> to open a movie.
>>> What have I to do to use ffmpeg to read my movies ?
>>>
>>> tks
>>>
>>>
>>>
>>>
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>>
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>
>
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Adrian Egli
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