Hi Adrian !
ok, I have the ffmpeg installed . I use it to convert my movies.
Now I m seeing in ccmake configure list . but have some options that I dont
know what I have to put there.
the options are :

FFMPEG_LIBAVCODEC_INCLUDE_DIRS
/usr/include

 FFMPEG_LIBAVCODEC_LIBRARIES
/usr/lib/libavcodec.so

 FFMPEG_LIBAVDEVICE_INCLUDE_DIR
FFMPEG_LIBAVDEVICE_INCLUDE_DIRS-NOTFOUND

 FFMPEG_LIBAVDEVICE_LIBRARIES
FFMPEG_LIBAVDEVICE_LIBRARIES-NOTFOUND

 FFMPEG_LIBAVFORMAT_INCLUDE_DIR
/usr/include

 FFMPEG_LIBAVFORMAT_LIBRARIES
/usr/lib/libavformat.so

 FFMPEG_LIBAVUTIL_INCLUDE_DIRS
/usr/include

 FFMPEG_LIBAVUTIL_LIBRARIES
/usr/lib/libavutil.so

 FFMPEG_LIBSWSCALE_INCLUDE_DIRS
/usr/include

 FFMPEG_LIBSWSCALE_LIBRARIES
/usr/lib/libswscale.so

 FFMPEG_ROOT


The options that I believe that must be wrong are:
FFMPEG_LIBAVDEVICE_INCLUDE_DIR
 FFMPEG_LIBAVDEVICE_LIBRARIES
 FFMPEG_ROOT

What I have to do in these options ?
tks








2009/3/19 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com>

> Hi Carlos
> You have to donwload ffmpeg and build the plugin by setting up the right
> parameters in cmake. then osg will build the ffmpeg plugin as well as the
> other 3rd party plugins will be build.
>
> adrian
>
> 2009/3/18 Carlos Sanches <ces...@gmail.com>
>
> Hi Robert.
>> I m seeing that my /usr/local/lib/osgPlugins-2.9.1  directory dont have
>> the plugin for ffmpeg .
>> this is correct ?
>> I put this in my code ...
>>     std::string libName =
>> osgDB::Registry::instance()->createLibraryNameForExtension("ffmpeg");
>>     osgDB::Registry::instance()->loadLibrary(libName);
>>
>> but how I know if it is using ffmpeg ?
>>
>> tks
>>
>>
>>
>>
>> 2009/3/16 Robert Osfield <robert.osfi...@gmail.com>
>>
>> Hi Carlos,
>>>
>>> Have a look at the osgmovie example for guidance, it'll boil down to
>>> reading a image, and assing to the a textured quad.  Right now you'll need
>>> to preload the ffmpeg plugin as osgDB won't yet automatically alias the
>>> movie extensions to ffmpeg.  On the movie command line you use the option -e
>>> ffmpeg to pre load the plugin.  Programatically you'd use:
>>>
>>> std::string libName =
>>> osgDB::Registry::instance()->createLibraryNameForExtension("ffmpeg");
>>> osgDB::Registry::instance()->loadLibrary(libName);
>>>
>>> Robert.
>>>
>>> 2009/3/16 Carlos Sanches <ces...@gmail.com>
>>>
>>>>
>>>> Hi all !
>>>> I downloaded osg 2.9.1 . I m using  pImageStream =
>>>> dynamic_cast<osg::ImageStream*>(hudImage);
>>>> to open a movie.
>>>> What have I to do to use ffmpeg to read my movies ?
>>>>
>>>> tks
>>>>
>>>>
>>>>
>>>>
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>>>>
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>>>>
>>>>
>>>
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>>>
>>
>>
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>>
>
>
> --
> ********************************************
> Adrian Egli
>
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>


-- 
   Carlos Sanches
Programação Gráfica;

Tel:  55 11 3816 2888
Cel: 55 11 9650 7137

      Somar Meteorologia
www.somarmeteorologia.com.br
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