In situations where your customer has bought hardware for another primary use 
(try tens of thousands of laptops), ATI or even Intel wins out over Nvidia on 
cost it seems.
Then we are stuck with integrated graphics, and poor drivers.

Where the developer has a choice of hardware, just saying no to ATI makes sense.
When your hardware is dictated, you have to do whatever you can.

I have never used Direct3D/DirectX and don't know a thing about it. Maybe we 
are on the losing end of this battle.

Chris 

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Monday, March 23, 2009 3:48 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] [Fwd: Mesa and gldirect]

There's a very simple answer to the ATI problem: don't buy ATI. Seriously, 
their poor OpenGL support has been well-known for at least seven years, if not 
longer. In light of this knowledge, why do people keep buying ATI cards for 
OpenGL use? It just doesn't make any sense.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien 
Guay
Sent: Monday, March 23, 2009 2:04 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [Fwd: Mesa and gldirect]

Hi Jan,

> Honestly, I think this will be counterproductive. It will only give 
> companies an excuse to neglect OpenGL support further or to drop it 
> completely ("You can use the emulation!"). The latter would be 
> disastrous for all non-Microsoft platforms.

Since the OpenGL over Direct3D layer will only work on Microsoft platforms for 
obvious reasons, I don't see how this will affect other platforms at all. If 
some developer wants to do 3D on Linux, they have to use OpenGL.

Basically, this is a follow-up to an earlier discussion (a rather long and 
heated one as I recall) saying that there were two ways to improve the OSG 
experience on Windows platforms or for ATI/AMD hardware, where OpenGL drivers 
are pretty bad compared to nVidia:

1. Demand better OpenGL support in drivers (which may be hard and does not 
depend on us, i.e. we can ask but we have no control over the result)

2. Create a technological solution, of which an OpenGL over Direct3D layer is 
one example.

Of course, it would be much preferable if vendors would, out of their own 
volition, improve OpenGL driver quality on Windows. However, since most games 
run on Direct3D, there is little incentive for them to do this. In most markets 
where OpenGL support is important, the software is already cross-platform, and 
thus moving to Linux is less of an issue. 
This means that the situation with OpenGL driver quality on Windows is likely 
to get worse as developers who depend on OpenGL move to other platforms and 
stop demanding good OpenGL driver quality.

> I fail to see the benefits of such move - why to run OpenGL on top of 
> Direct3D? Is there *any* usable hardware that has only D3D drivers and 
> does not support OpenGL?

Perhaps not, but for most hardware which has Direct3D support, the Direct3D 
driver quality is higher than the OpenGL driver quality on Windows (either in 
speed, number of serious/show-stopper bugs, etc.). 
There's a big difference between supporting OpenGL and supporting it *well*, 
and since there are no enforced conformance tests, vendors can support it only 
partly if they want...

Basically, I'm trying to find a way so that OpenGL apps can run well on 
Windows, independent of what vendor made the graphics card. Since there is a 
large pool of Direct3D applications on Windows, making OpenGL calls go through 
Direct3D before getting to the video card driver might be one way of doing that.

Of course, this is all theoretical, we can't know what the trade-offs are until 
we get a prototype running. And in any case, I'm just relaying info I got, 
seeing as this discussion was raised before. If the majority of people don't 
see the benefit, nothing will come of it and it'll just die, and we'll just go 
on as we have in the past.

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/ 
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