Paul, Alberto, and Robert,

Thanks for the feedback. Good stuff and details that outline the differences
between the two APIs...

-Shayne

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz
Sent: Wednesday, March 25, 2009 9:57 AM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] OpenGL 3.1 at GDC

My point is that the DX3 and DX10 APIs are not compatible. The fact that the
DX system allows apps to request DX3-only runtime on a DX10-capable
implementation implies support but does not imply compatibility.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

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              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
              • ... Paul Martz
              • ... hanne...@gmx.at
              • ... Robert Osfield
              • ... Paul Martz
              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
              • ... Paul Martz
              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
              • ... Alberto Luaces
              • ... Paul Martz
              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
              • ... Paul Martz
              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
              • ... Paul Martz
              • ... Eric Sokolowsky
              • ... Robert Osfield
              • ... Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
  • Re: [osg-users] OpenGL 3.1... Raymond Dahlberg

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