On Thu, Apr 30, 2009 at 9:15 PM, Michael Platings <mplati...@pixelpower.com> wrote: > However, I've discovered that using std::for_each in place of a for loop > provides a massive speed up - it performs the same is if iterator debugging > were disabled. > > So I'd like to replace the frequently run for loops in osg with a > std::for_each equivalent. This would be a major performance win for Visual > Studio users, and I assume it wouldn't hurt everyone else. > Before I do this I want to check will this be OK with you guys?
This is a VS bug, not a OSG one. Introducing workarounds for a VS bug that may has a risk of breaking the OSG is one that I'd be very cautious about as any code that isn't actually broken introduces a risk of introducing bugs, so changing for loops to for_each it's not a without risk. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org