Well Visual Studio is actually a very accomplished IDE

The issue is mainly the compiler and linker and the stupid things MS do in the 
name of security etc, and if you want you can actually plug-in in other 
compilers and linkers like Intel's etc... 


Another tip for   running inside of the Visual Studio to speed up things is to 
use the Environment ( NOT a #deinfe) variable   _NO_DEBUG_HEAP  to 1, you need 
to close all VS's instance etc..
(see http://msdn.microsoft.com/en-us/library/aa366705.aspx ) this along with 
the other #deinfe you can use do speed up debug a lot etc...



Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien 
Guay
Sent: Friday, May 01, 2009 10:45 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio, Iterator Debugging, Secure SCL, Slow 
Performance, and getFileExtension "bug"

Hi Robert,

> Yet despite all this people still want to use VisualStudio :-)

Well, on Windows platforms and despite all that, C++ code is faster when 
compiled with MS's compiler (compared to gcc - either mingw or cygwin).

Plus, Visual Studio is much more than just the compiler.

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/ 
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