Well Visual Studio is actually a very accomplished IDE The issue is mainly the compiler and linker and the stupid things MS do in the name of security etc, and if you want you can actually plug-in in other compilers and linkers like Intel's etc...
Another tip for running inside of the Visual Studio to speed up things is to use the Environment ( NOT a #deinfe) variable _NO_DEBUG_HEAP to 1, you need to close all VS's instance etc.. (see http://msdn.microsoft.com/en-us/library/aa366705.aspx ) this along with the other #deinfe you can use do speed up debug a lot etc... Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Friday, May 01, 2009 10:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Visual Studio, Iterator Debugging, Secure SCL, Slow Performance, and getFileExtension "bug" Hi Robert, > Yet despite all this people still want to use VisualStudio :-) Well, on Windows platforms and despite all that, C++ code is faster when compiled with MS's compiler (compared to gcc - either mingw or cygwin). Plus, Visual Studio is much more than just the compiler. J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org