Hi Antonin,
I am glad you had this sorted it out. You may try to replace shaders with
yours. Its possible to set only fragment shaders and use fixed pipeline for
vertices by setting MainVertexShader and ShadowVertexShader to NULL.
Cheers,
Wojtek
----- Original Message -----
From: "Antonin Linares" <antonin.lina...@onera.fr>
To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
Sent: Monday, May 04, 2009 4:11 PM
Subject: Re: [osg-users] ViewDependentShadow and Lod
Again,
Please don't care of my previous message, i'm wrong.
Some part of my terrain database use pure glColor(), so the shader miss
compute this part of database.
Sorry all.
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