Hi Antonin,

I am glad you had this sorted it out. You may try to replace shaders with yours. Its possible to set only fragment shaders and use fixed pipeline for vertices by setting MainVertexShader and ShadowVertexShader to NULL.

Cheers,
Wojtek

----- Original Message ----- From: "Antonin Linares" <antonin.lina...@onera.fr>
To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
Sent: Monday, May 04, 2009 4:11 PM
Subject: Re: [osg-users] ViewDependentShadow and Lod


Again,

Please don't care of my previous message, i'm wrong.

Some part of my terrain database use pure glColor(), so the shader miss compute this part of database.

Sorry all.

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