Hi Kim,it is a nice work. i worked on VS2008 and it works great :) i really liked it :)
On Wed, May 6, 2009 at 11:29 AM, Kim C Bale <k.b...@hull.ac.uk> wrote: > Sorry i meant Umit, not richard! > > Kim. > > > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org on behalf of Kim C Bale > Sent: Wed 06/05/2009 09:26 > To: OpenSceneGraph Users > Subject: RE: [osg-users] osgOcean release > > Hi Richard, > > Try compiling FFTW with this project file. It's set up for VS2003. > > ftp://ftp.fftw.org/pub/fftw/fftw-3.1.2-vs2003.zip > > You must also make sure you're using the floating point library called > fftw3f-3. > > I've compiled it on debian and with VS2005 and not had any issues. Let me > know if problems the persist. > > Regards, > > Kim. > > > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org on behalf of Ümit Uzun > Sent: Wed 06/05/2009 08:12 > To: OpenSceneGraph Users > Subject: Re: [osg-users] osgOcean release > > Hi Kim; > > Great works. Congratulations. I have tried to install but have some problem > on FFTW library on compiling VS2003. I will try to compile it by MinGW very > soon. I think you are using Linux environment. > > Best Regards. > > 2009/5/6 Schmidt, Richard <richard.schm...@eads.com> > > > Wow, looks great! > > ------------------------------ > > > > *Von:* osg-users-boun...@lists.openscenegraph.org [mailto: > > osg-users-boun...@lists.openscenegraph.org] *Im Auftrag von *Kim C Bale > > *Gesendet:* Dienstag, 5. Mai 2009 21:11 > > *An:* osg-users@lists.openscenegraph.org > > *Betreff:* [osg-users] osgOcean release > > > > > > > > Hello all, > > > > > > > > > > > > Many moons ago I emailed the list to announce my intentions of releasing > an > > ocean rendering library for the OSG. Well after many delays and things > > getting in the way i've put some code up for your perusal. > > > > > > > > http://code.google.com/p/osgocean/ > > > > > > > > At the moment i have only put the surface simulation and ocean rendering > > code online there is more to follow. But I wanted to get this out as a > point > > for discussion. > > > > > > > > It uses a precomputed FFT ocean simulation combined with a geomipmapping > > lod algorithm. This has obvious limitations as the ocean surface is of a > > fixed size, but I'm afraid I don't have time at the moment to come up > with > > something slicker. The FFT technique can be used in conjunction with a > > geoclipmap approach which I think would allow for an endless ocean and > > would be more usable, so if anyone wants to pitch in with that get in > touch > > as it would be valuable addition and quite easy to slot in. > > > > > > > > One of the big problems with the design is turning parts of the shader on > > and off. I've used boolean uniforms for this, but it's messy. Ideally it > > would be more effecient either to dynamically generate the shader or > insert > > #defines to include or block out bits of code. I suspect the latter would > be > > the easiest to implement but i noticed Hydrax chooses to create them on > the > > fly. I'd love to hear from the more experience OSG programmers about > this, > > as I anticipate that this aspect will get rather complicated quite > quickly. > > > > > > > > I remember there was quite a lot of interest in collaborating, if the > will > > is still there get in touch either by email or here and we'll chat about > > where we can take it. > > > > > > > > > > > > So have a play and let me know what you think! > > > > > > > > > > > > Regards, > > > > > > > > > > > > Kim. > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > -- > Ümit Uzun > > > > > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > > ***************************************************************************************** > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Ufuk
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