Hi, I try to create a cubeMap on a sphere. It works but all my images (.bmp) on cubemap's faces are flip ... In addition, with .dds files I have this error for each file :
notify(WARN)<<"Texture::getCompressedSize(...) : cannot compute correct size of compressed format ("<<internalFormat<<") returning 0."<<std::endl; I compress my bmp's files with nvdxt command tool line. My options are : nvdxt -dxt1 -quality_highest -rgb -file back.bmp for example But in Texture::getCompressedSize() , the internal GLenum internalFormat must be : Code: if (internalFormat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) blockSize = 8; else if (internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT || internalFormat == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT) blockSize = 16; And, last question : someone has succeed to load one file .dds which contains the cubemap ??? I hope you should help me ! Thank you! Cheers, Kévin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12097#12097 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org