Hello Robert, I've originally contributed the .dds cubemap loading capability that you rejected. From that time I've been merging my changes with the latest head. Cubemaps can still be loaded succesfully, but I agree that it may be better to split osg::Image into multiple classes for the different osg::Textures that it feeds. Are you envisioning a separate Image class for each Texture class?
Side note: Last week I ran into a problem with cubemaps in the osgOcean example which turned out to be a pixelformat problem. The osgOcean example uses 6 separate images of which one image has a different pixel format. My osg::Image class supporting cubemaps has only one pixelformat for all 6 data planes and this caused a problem when copying the six images into the single cubemap image. kind regards, Roland Smeenk ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12269#12269 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org